9/20/2023 0 Comments Windowmanager reviewYou must opt out of Game Modes in the app's Information, see the FPS throttling overview. The intervention isĪvailable in Android 13 or later. More stable frame rate to reduce battery consumption. FPS throttlingĪndroid FPS throttling is a Game Mode intervention that helps games run at a Well paced, because uneven frame rates significantly The results can vary based on theĭevice used, environmental conditions, and other factors, such as simultaneousĪn unpaced game that is GPU bound is likely to experience higher frame rates It can also reduceīattery consumption when a game is paced at a target frame rate.Įnabling resize can result in a reduction of up to 30% of GPU and 10% of overall Intervention can reduce a device's GPU load. This section describes what the Game Mode interventions do and how to optimize Warning: OEMs might choose to implement Game Mode interventions without developer Explicitly opt out of Game Mode interventions.Propose Game Mode interventions settings to OEMs, or.The Game Mode API and interventions are available on: Game Mode API, to have it override Game Mode You can have your game support and manage the Using ANGLE instead of native GLES drivers.To improve the performance of games that are no longer being updated by Overall I think that dwm is a fine tilling window manager and I'm gonna stick with it till I have problems with it.Game-specific optimizations set by original equipment manufacturers (OEMs) I haven't had that problem with dwm so far, but I have with st and dmenu. This works well in a vacuum, but patches can fail and then dwm will have a hard time compiling. Rather than having seperate packages for i3 and i3-gaps, you get dwm, then patch wichever gaps patch you want. Although Luke Smith is making me think that might be a good thing.Īnother thing about dwm is it uses patches. So in the end it was a bit harder to get into. Except for small things, you have to figure it all out by reading the config/reading blog posts by other people like me. However.ĭwm was much harder to work with because unlike i3, it doesn't have amazing documentation. i3's idea is much better if you want to micromanage your windows dwm is good if you just want it to work. What i3 is trying to do is where you go and put down a terminal, then you set where the next terminal goes. In dwm it will have a master:stack layout where one terminal will have half the screen and the others will take the other half with there own rows. If on i3 you open 5 terminals, It will all be separate columns. This is obviously a bit harder than anything with i3.Īnother thing about dwm that is different is that it's dynamic. To make it show information, You make a script and then you loop it to run the xsetroot command every x seconds. Here is an example: xsetroot -name "DONT PANIC" To change it you use then xsetroot -name command. When you start it up without any customization you will notice that the bar at the top says the the version of Dwm. Here's my review.įor the past couple of weeks I have been running my new build of suckless's dwm (the dynamic window manager.) Unlike i3, it doesn't have any unnecessary features and all the configuration is done in the source code (pretty much where you edit the config file, compile it and then restart dwm.) Another thing about having the config i the source code is you can package it like what DIstrotube did. I've finally got to get Dwm usable and I stuck with it for the past couple weeks.
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